Collegiate General Information

2016-2017 Collegiate General Information

COLLEGIATE RULES

  • All collegiate teams are expected to follow AACCA rules.
  • Athletes are allowed to perform level 1, 2, 3, 4, 5, or 6 skills in stunts, pyramid, and tosses (that are legal by AACCA.)
    (View level appropriate building document for a breakdown of level specific skills.)
  • Athletes are allowed to perform level 1, 2, 3, 4 or 5 skills in running and standing tumbling (that are legal by AACCA.)
    (View level appropriate tumbling document for a breakdown of level specific skills.)

COLLEGIATE SCORING BREAKDOWN

  • The highest raw score a collegiate team may receive is a 75.
    The highest score a team may achieve in stunts, pyramids, standing tumbling, and running tumbling difficulty is a 5.0.
  • All raw scores will be converted to a percentage.

 CATEGORY DIFFICULTY

TUMBLING

  • Standing Tumbling is cumulative
  • Running Tumbling is cumulative.
    Example

    • 1. A team of 20 kids perform 10 Standing Back Tucks and 5 Jump-Handspring-Tucks = 15 Level 4 Skills = A team will receive a score in the 4.0-4.5 range.
    • Team will receive credit for Most of team performs a level 4 pass.
  • + Higher level passes will accumulate and make a team eligible for a higher range.
    Example

    • 2. A team of 20 kids perform 13 Jump-Back Handsprings and 5 Jump-Tuck = 13-Level 3 skills + 5-Level 5 skills = A team will receive a score in the 3.5-4.0 range.
    • Team will receive credit for Most of team performs a level 3+ pass.

 BUILDING

  • Building skills are cumulative.
    Example:

    • 1. Most of a team performs a rewind up to prep level lib – tic to extended level stretch – full around to stretch – switch kick full down. = 1-level 6 skill AND 3-level 5 skills. A team will receive a score in the 4.0-4.5 range.
    • Team will receive credit for Most of team performs 1 – level 6 skill, and 3 – level 5 skills.
  • Teams will be placed in the highest range that matches their skill set.
    Example:

    • 2. Most of a team performs Switch up to extended stretch, Straight cradle, reload, full up to extension, and full down from extension. = 2-Level 4 skills AND 2 Level 3 skills = A team will receive a score in the 3.0-3.5 range.
    • Team will receive credit for Most of team performs 2-3 – level 4 skills

 TOSSES

  • Tosses are optional. Teams who do toss will receive credit in the pyramid category for the skill.

JUMPS

  • A team can demonstrate variety by having most perform at least two different types of jumps within their sequence. Variety is only required in order to achieve the 5.0 score.